Glossary
Odds and maths: Glossary
Glossary on Odds and maths. Short, accurate definitions of the terms used in casino and arcade games.
Odds and maths
Bankroll (definition and limits)
A bankroll is the amount set aside for play. What bankroll management can and cannot do, with a worked example at a 3 percent house edge.
Odds and maths
Basic strategy (blackjack definition)
Basic strategy is the play that gives a game its best long-run return. Cashout Arcade Blackjack returns 97 percent only with it. See what weak play costs.
Odds and maths
Expected value (definition and examples)
Expected value is the average result of a bet if repeated endlessly. Worked out for a roulette number and a red bet at Cashout Arcade's 97 percent return.
Odds and maths
Gambler's fallacy (definition and example)
The gambler's fallacy is the belief that a result is due after a streak. See the Coin Flip numbers that show why the next flip is always 50 percent.
Odds and maths
Hit frequency (definition and examples)
Hit frequency is how often a round pays anything. See why Sun Temple's 35.98 percent hit rate hides a 10.46 percent chance of beating your bet.
Odds and maths
House edge (definition and examples)
House edge is the share of each wager a game keeps on average, 100 percent minus RTP. See Cashout Arcade's 3 percent edge worked out with real numbers.
Odds and maths
Independent events (definition and examples)
Independent events do not affect each other, so past results say nothing about the next one. Roulette and Coin Flip are independent; Mines tiles are not.
Odds and maths
Law of large numbers (casino example)
The law of large numbers says averages settle toward the expected value as rounds pile up. Why a 97 percent RTP shows over 10,000 rounds, not one session.
Odds and maths
Martingale (betting system explained)
The martingale doubles your bet after every loss. The worked numbers show why it cannot beat a 3 percent house edge and can end in one huge loss.
Odds and maths
Odds and Maths Terms: RTP, House Edge, Variance Defined
Clear definitions of 22 odds and maths terms, from RTP and house edge to expected value and the gambler's fallacy, with worked numbers from real games.
Odds and maths
Provably fair (definition and limits)
Provably fair means a player can check a game result was not changed, using a seed hash. What it proves, what it does not, and how we differ.
Odds and maths
RNG (random number generator)
An RNG is the software that makes a game's results unpredictable. How pseudo-random numbers work, and how Cashout Arcade turns one draw into a payout.
Odds and maths
RTP (return to player)
RTP is the share of all coins wagered on a game that it pays back over a very long time. Cashout Arcade games return 97%, a 3% house edge.
Odds and maths
Volatility (definition and examples)
Volatility is how far a game's results swing around its average. Compare low and high risk Wheel and Slots at the same 97 percent RTP with real figures.