How cash-out games work
How multiplier and cash-out games such as Mines and Crash set their payouts, why every cash-out costs the same 3%, and what that means for your play.
On this page
Cash-out games share one idea: each step you survive raises a multiplier, and you decide when to take it. Mines, Tower, Road Hop and Crash all work this way. This guide explains where the multiplier comes from, using real numbers from the Mines engine, so you can see what you are actually choosing when you tap Cash out.
The multiplier is a price, not a prize
Before you take a step, the game knows how likely you are to survive it. The multiplier is built from that chance, so a risky step pays a lot and a safe step pays a little.
The "fair" multiplier for surviving with probability p is simply 1 / p. If something happens 1 time in 4 (25%), a fair game would pay 4x. Cashout Arcade pays 0.97 / p instead, so on a fair step you would get 97% of your stake back on average. The missing 3% is the house edge, and it is the same on every game that uses the standard rules.
A worked example from Mines
Mines hides mines among 25 tiles. With 3 mines, the chance that your first tile is safe is 22 out of 25, or 88%. Your second safe tile needs 21 of the remaining 24, and so on. Multiply those chances together and apply the 0.97 rule:
| Gems found | Chance of surviving that far | Multiplier paid |
|---|---|---|
| 1 | 88.0% | 1.10x |
| 2 | 77.0% | 1.25x |
| 3 | 67.0% | 1.44x |
| 4 | 57.8% | 1.67x |
| 5 | 49.6% | 1.95x |
Multipliers are floored to two decimals, so a screen never shows more than the game pays. The chance column is the probability of surviving all the way to that row, which is why it shrinks as the multiplier grows.
Why cashing out early does not change the odds
Multiply the chance by the multiplier on any row. At 5 gems that is about 0.496 x 1.957, which is 0.97. At 1 gem it is 0.88 x 1.102, also 0.97. Every row has the same expected return, so there is no "sweet spot" that beats the others.
What you choose by cashing out is the shape of your results:
- Cash out early: frequent small wins, rarely a big one. Lower volatility.
- Cash out late: most rounds end in a loss, but the rare ones pay a lot. Higher volatility.
Neither is better in the long run. Pick the one that is more fun for you.
Live multiplier games: Crash
Crash has no tiles, but the same rule holds. The multiplier climbs until it crashes at a random point, and your Cash out tap decides whether you left in time. The chance that a round reaches any multiplier m is set so that waiting for m returns 97% on average, exactly like a Mines step.
Limits you should know about
Two caps apply to every game. No single round pays more than 50,000 times the bet, and none pays more than 250,000,000 coins. Most games top out far lower, and each game page lists its own biggest win.
What this means for how you play
- Do not chase a "due" win. Each round is independent, and past results do not change the next one.
- A losing streak does not make the next round more likely to win.
- Decide how long you want to play before you start, and stop when it stops being fun.
The exact return and biggest win of every game are listed on the Odds page, and each Games page shows them at a glance.
Frequently asked questions
Does cashing out early give me better odds?
No. In Cashout Arcade every step of a cash-out game is priced the same, so cashing out early or late returns the same 97% on average. It changes how big and how frequent your wins are, not the long-run return.
Why is the multiplier lower than the "fair" number?
The fair multiplier is 1 divided by your chance of surviving. We pay 0.97 divided by that chance instead, and the 3% difference is the house edge. The RTP (return to player) page shows how that works.
Can I win real money?
No. Cashout Arcade uses virtual coins that have no cash value. You cannot withdraw them or exchange them for prizes.
